Class Summary |
FBlob |
Represents a blob body that can be added to a world. |
FBody |
Represents a body in the world. |
FBox |
Represents a rectangular body that can be added to a world. |
FCircle |
Represents a circular body that can be added to a world. |
FCompound |
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FConstantVolumeJoint |
Represents constant volume joint that tries to keep the volume enclosed by a group of bodies constant. |
FContact |
Represents a contact between two bodies. |
FContactResult |
Represents the result of the contact between two bodies. |
FDistanceJoint |
Represents a distance joint that tries to keep two bodies at a constant distance. |
FDrawable |
This is a class from which all drawable objects of a world inherit. |
FGearJoint |
Represents a gear joint between joints that transfers the movement of one joint to the other. |
Fisica |
Represents the library Fisica. |
FJoint |
Represents a joint between two or more bodies. |
FLine |
Represents a line body that can be added to a world. |
FMouseJoint |
Represents a mouse joint that tries to keep a body at a constant distance from the target. |
FPoly |
Represents a polygonal body that can be added to a world. |
FPrismaticJoint |
Represents a prismatic joint that restricts the movement of one body with respect to another to a translation along a given axis. |
FRaycastResult |
Represents the result of a casted ray. |
FRevoluteJoint |
Represents a revolute joint that restricts the movement of one body with respect to another to rotation around a given anchor. |
FWorld |
Represents the world where all the bodies live in. |